What is the correct way to scale a plane model, such as making it 100 times smaller? What should be done with the weight? What about Unity's precision limits for such things?
I have tried something like you recommended, but it is hard to get stable calculations. But after I use the water as a fluid (and changed density to 100) the x0.1 model of the glider started to fly like stable. Centre of mass should be corrected too.
Hi Conor, thanks for your advices!
I have tried something like you recommended, but it is hard to get stable calculations. But after I use the water as a fluid (and changed density to 100) the x0.1 model of the glider started to fly like stable. Centre of mass should be corrected too.