Hello, I'm a newly-purchased user of this package, and I noticed in your AO Spinning Cylinder Custom Fluid Effector Demo video that it effectively simulates the airflow generated when wind interacts with 3D objects. However, I couldn't find specific instructions or demo files on how to achieve this effect. I would like to inquire if the package provides any methods that can be referenced or if there are any techniques to achieve this effect.
Thank you!
Hi Wei,
The fluid zone should only have a trigger collider attached to it:
The Unity collision system gets a little bit complicated when using triggers. To make sure it all works, the AeroObject must have a RigidBody component and a regular Collider (with IsTrigger set to false). The FluidZone must have a trigger Collider attached (IsTrigger set to true) and doesn't need a RigidBody component.
If the AeroObject is still colliding with your FluidZone, check that there are no Colliders in the children of the FluidZone, or other Colliders in the scene which could be causing the collision to happen.
Best,
Conor
Hi Conor,
Thank you very much for your response. Can the current functions of this package simulate the airflow effect of wind interacting with objects? Thank you!
Hi Wei Lin,
Thank you for your interest! We are currently working on a big update for the flow visualisation tools which will include more demos, tutorials and features. The update should be out in the next couple of months and will be part of the core AO package so no need to purchase any extras!
Best,
Conor